![]() CS42 is 7 or 8 inches too tall and her other measurments are off also. The real woman it resembles has her measurmenets listed as 5'7" tall and 34-24-34 or 35-24-34 in most sources, including her agency. For example, Digital Creations Celeb Series 23 is 5'11, 37" bust, 26" waist, and 39" hips according to the masurements with figure metrics. I've noticed that many of the Digital Creations celeb look a likes have their actual measurements way off when you use one of the tools, such as figure metrics, to measure them. The program works really well under those conditions. I kinda argree, though it really takes practice and also finding the right images. I'm not an expert but I feel it's stepping stone and work on tweaks. But when I do a facegen morph, I do tests and tweak them with other morphs dails or dial down the facegen morph and work from there. I see Facegen as a tool that automates mixing photomanipulation with 3D models - I don't see Facegen as a 'silver bullet' solution for obtaining 3D Celebrity look-a-like models - I prefer purchasing my 3D Celebrity look-a-likes from PA's that are skilled at using 3D modeling software - But in those cases where a specific Celebrity character is not available, Facegen is a viable workaround for being able to feature a desired celebrity in a 3D artwork scene ![]() ![]() To me, Facegen (generically referring to all such methods) always looks like Facegen. Probably because it often looks as of just the face texture is pasted on a totally different 3d structure below it, without any real modelling involved. ![]() for me facegenned figures always look at lot weirder than manually sculpted ones. Facegen is da bomb basically gives one unlimited amount of characters. ![]()
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